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Arkanoid Doh It Again Arcade Vs Snes

Pub: Nintendo | Dev: Taito | November 1997 | 4 MEGS
Pub: Nintendo | Dev: Taito | November 1997 | four MEGS

Last year, many SNES games celebrated their 25th anniversary. 2018 will mark 25 years for SNES games that came out in 1993. Meanwhile, Arkanoid: Doh It Again just turned 20. Released just in time for the Christmas season of 1997, Arkanoid is i of the final SNES games to come out in North America. Virtually gamers had long migrated to the PlayStation or N64 past then, but loyal SNES owners were treated to a nice update of an old archetype title.

RECLAIMING THE RELICS OF MY YOUTH

RoadTrip

Many of the states who got dorsum into archetype gaming at some point I think fondly remembers that feeling of getting dorsum into the fandom for the first time in ages. I'll never forget that offset quarter of 2006. The SNES problems scrap me hard and on many early on Saturday mornings I would wake up at the barrel fissure of dawn, hop into my car and drive down many windy roads in search of local flea markets. With a list of wants in the hundreds and a pocket full of dead presidents, it was a winning formula for e'er going back home with at least something. I met many vendors in my time, most memorable of all existence "Mr. Hateful." He had tons of Super Nintendo games but they were manner overpriced and he was generally a miserable grouch (hence the nickname). Ane 24-hour interval I saw Arkanoid and felt my eye leaping for joy. Mr. Mean quickly shattered that when he gave me a ridiculous price quote. I walked away feeling a tad discouraged. But information technology's not how you start, it'due south how you terminate…

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Still, I kept my head up and continued happily exploring the rest of the flea market place. At the quaternary vendor I spotted Pac-Assault and *DUN DUN DUN* Arkanoid: Doh It Again. Funny how life can work in mysterious ways. I was denied Arkanoid just v minutes before by Mr. Mean, but here I was with another vendor who happened to have a copy of the same game as well. However, he was hesitant to sell Arkanoid off the bat.

"I don't know… isn't this game rare?" he asked, scratching his head.

"Nope."

"Yous sure?"

"Yeah. I really just saw it at the very concluding vendor."

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He examined the glossy game characterization long and hard, squinting even. He studied the Easter Isle statue with burning intensity. Finally he looked support. "Alright, I trust you… $5 it is so. With the Pac-Man game information technology'll be $10."

In your face, Mr. Mean! Ah, ARKANOID. I have some fond memories of playing the game on my estimator in the belatedly '90s when my bro and I starting time discovered emulation. Kevin and I had already donated our SNES to our cousin David by the time my brother found out virtually roms and such. I remember it well; I was a sophomore in loftier school at the tail stop of the '90s, walking dwelling from schoolhouse ane day talking with a buddy about my brother's discovery the dark before. This was how I first experienced Arkanoid: Doh It Over again. I was taken aback past its simple and addictive gameplay. Fast forward to that twenty-four hours in 2006 at the flea market, things came full circumvolve some 7-8 years later when I finally bought Arkanoid at long last.

T HE STORY GOES…

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Commander Therle searches for a home but Doh blocks him. Doh is a heinous intergalactic entity hellbent on causing contamination and utter destruction.

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Sending out a spotter ship to analyze the environs, the sentient being Doh immediately springs into activity.

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It reminds me fondly of the Easter Isle heads I grew up seeing in the Gradius games and Godzilla movies.

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Rocking that Fashion seven to the very bitter end, eh?

TaitoRVG

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With 99 levels to beat, this comes in mighty handy
With 99 levels to crush, this comes in mighty handy

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SICK Ability-UPS

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Barriers can be a true lifesaver as can the "Viagra" ability-up. Affect the blue sheathing and watch your ship grow!

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There'south a limit to how long it tin can abound but at its max, it can encompass damn near ane half the playing field! Nice.

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Another crawly power-up, this capsule shoots out eight balls. Brings new significant to the term, "Balls to the walls," no?

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FUN LEVELS

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So laissez passer it cross the table like ping pong.
I'chiliad gone, beating my chest like King Kong.
And when it comes to get another stogie…
fools all kick in like Shinobi. I GOT 5 ON Information technology!

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[More like this, right? -Ed.] Har har
[More like this, right? -Ed.]I swear, it really was 5 minutes
Little bad guys litter some of the stages
Picayune enemies litter some of the stages

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Arkanoid: Doh It Over again throws a boss at you every one time in a while. This is a dainty break from the norm and helps to add some much needed diverseness to freshen things upwardly.

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Backgrounds change every xi levels. The backgrounds are well done and add a sure temper to the game. I peculiarly like the one with the humans traveling in space.

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Boss fights are the best function of this game. It adds a fresh feel to an old formula. They're very much welcomed, indeed.

Table FOR Ii, Delight

Game B is my favorite mood
Game B is my favorite mode

Arkanoid is pretty fun on your own but it really shines when playing with a buddy. There are three different 2 player modes. Game A has y'all and a bud alternating turns. Game C pits both players against the aforementioned map and the start to clear said map is declared victorious. But Game B is clearly the staff of life winner. Team up with a friend in some awesome co-op activeness. Player 2 plays behind you and can swat away whatsoever ball actor 1 misses. Y'all switch places for each level. This is incredibly fun and one of the better ii actor co-op experiences on the SNES.

This isn't shabby but it's got nothing on Mode B
This isn't shabby but information technology's got zip on Mode B

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This is so true. I've played this mode with my sister in constabulary and my girlfriend. Both of them are casual game players and don't go out of their manner to play games every bit a solo hobby. Just they both loved playing this game. It's perfect to play with a friend or pregnant other who isn't into video games. It'southward so elementary and fun that anyone tin play this and have a practiced time.

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WHAT THE CRITICS SAID

EGMish102

December 1997. EGM issue #102 (Jan 1998) arrived in my mailbox. We were in the thick of the 32-bit era as you tin can see from the cover. Resident Evil 2 was the big title at the fourth dimension. However in the back of the magazine, in the reviews department, I saw something that defenseless my eye. There was a Super Nintendo game existence reviewed! Information technology had been forever since EGM last reviewed a Super Nintendo game. Fun trivia tip: Arkanoid was the concluding SNES game EGM always reviewed. It received scores of 7.0 , vii.v , 8.0 and eight.five . Very respectable scores indeed. My brother and I were both out of the Super Nintendo scene by then but withal, I retrieve existence happy seeing the review. It was similar seeing a beloved quondam friend again later on and so many years and finding out that life had been practiced to them.

This was a comforting sight to see back in late 1997
This was a comforting sight to see dorsum in late 1997

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CLOSING THOUGHTS

CTArkan

There's something cool and soothing nigh Arkanoid: Doh Information technology Once more. Maybe it's the contrasting combination of retro gaming goodness spliced with futuristic ambience. Or maybe it's the awesome and addictive co-op 2 player mode that is instantly attainable to all. It'southward probably all of that and and so some. The graphics won't wow anyone merely they get the job done, although on some stages it tin can go tough at times to make out the ball due to the background. Some of the tunes fit well like a glove and there's nada similar the sound of your ball billowy off of a bad guy. The game has a timeless quality to it. Whenever the latest game lets me down, I know Arkanoid will always be in that location fix to whisk me to a far away world where lasers thrive and Easter Island heads rule.

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Several years ago my sister in law wanted to sample i of my Super Nintendo games. She'due south not much of a gamer at all, listen you. I mulled over my collection trying to select just the right ii player experience that she might enjoy. It was an instant no-brainer the second my optics landed on Arkanoid. Equally shortly as we set up the 2 role player co-op fashion, nosotros were both talking trash at the TV, high-fiving each other and shouting at every missed ball and subsequent second player save. It quickly dawned on me then and there that Arkanoid: Doh It Again presents one of the best 2 role player experiences on the SNES. More recently, I've introduced this game to my girlfriend and she too digs the co-op fashion. Sadly, because it came out so tardily in the system's life, Arkanoid is something of an unsung gem in the SNES library. It's 1 of those rare special games that anyone can pick upwardly and play whether they're 8 or 80. Non to mention have a blast along the way. As such, Arkanoid is definitely deserving of a spot in any SNES drove.

Graphics: 7
Sound: viii
Gameplay: eight.5
Longevity: 8.5

Overall: 8.5

Double Silver Award
Double Silver Honour

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Source: http://rvgfanatic.com/wordpress/index.php/arkanoid/

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